The 5th outing of the
International Conference on Games and Virtual Worlds for Serious Applications
will be hosted at Bournemouth University, UK between the 11th and the 13th of
September 2013. With the conference organized in previous years at locations
such as Coventry (UK), Braga (Portugal), Athens (Greece) and Genoa (Italy), it
will take place, for 2013, at the state of the art Kimmeridge House building of
Bournemouth University, situated at the main Talbot campus of the institution. The
development and deployment of games with a purpose beyond entertainment and
with considerable connotations with more serious aims is an exciting area with
immense academic but also commercial potential. This potential presents both
immediate opportunities but also numerous significant challenges to the
interested parties involved, as a result of the relatively recent emergence and
popularity of the medium. The VS Games 2013 conference aims to address this
variety of relevant contemporary challenges that the increasingly cross-disciplinary
communities involved in serious games are currently facing. This will be
achieved by, amongst other ways, the comprehensive dissemination of successful
case studies and development practices, the sharing of theories, conceptual
frameworks and methodologies and, finally, the discussion of evaluation
approaches and their resulting studies.
For VS Games 2013 we are
therefore seeking contributions from researchers, developers from the industry,
practitioners and decision-makers which aim to advance the state of the art in
all of the technologies related to serious games. The following listed topics
are particularly encouraged, though it should be mentioned that they are not
the only ones of interest to VS Games 2013 and that the list below is not exhaustive
by any means:
• Game design
• Virtual environments
• Game-based learning
methodologies
• Mixed and augmented reality
• Computer graphics
• Gamification
• Case studies/user studies for
serious games and virtual worlds
• Mobile gaming
• Interactive storytelling
• Application areas
• AI for serious games
• Educational/learning theories
and their application
• Visualization
• Pervasive gaming
• Human-computer interaction
• User modeling
• Alternate reality
• Simulation
• Platforms and tools
The following are the dates of
submission for the different tracks of the VS Games 2013 conference:
• Full Papers (8 pages): 25th
March 2013
• Short Papers (4 pages): 25th
March 2013
• Poster Papers (2 pages): 25th
March 2013
• Call for Workshops (2 pages):
25th March 2013
The authors of the best papers
will be invited to write an extended version for inclusion in the Elsevier
Entertainment Computing
journal
(subject to additional review) and IGI Global's International Journal of
Game-Based
Learning.
Authors of selected technical articles with a focus on computer graphics will
be invited to submit extended versions of their works to be considered for
publication in Elsevier's Computers and Graphics
Journal.
Further proceedings and other journal special issue details for the VS Games
2013 publications are being finalised and will be announced as soon as
possible.
More information: